FIELD RULES
Panther Field Rules - Last Update: September 22nd 2023*These Rules are Subject to Change*
GENERAL FIELD RULES
- Waivers
- Any person entering the playing field is required to fill out and sign a Waiver Form completely and accurately.
- All players 17 or younger must have their Parent or Legal Guardian sign the waiver form on your behalf.
- Observers, Photographers or anyone else that would like to enter the playing field is required to sign a waiver form.
- Age Restrictions
- Minimum Age for Airsoft: 10
- Although our minimum age is 10 we recommend 12. For first time players under the age of 12 they must have a parent with them at all times while playing.
- General Conduct Rules
- NO SMOKING on the field or in the Neutral Zone.
- NO ILLEGAL DRUGS OR ANY ALCOHOL use will be tolerated.
- NO ILLEGAL OR ILLICIT BEHAVIOUR will be tolerated.
- NO SWEARING OR FOUL LANGUAGE towards other Players, Customers or Staff.
- NO LITTERING, use garbage cans and recycle bins.
- NO RUNNING, JUMPING OR CLIMBING on the field.
- DO NOT SHOOT ANY ANIMALS or wildlife on the property.
- DO NOT SHOOT INTO OR ACROSS THE RIVER or into neighboring properties.
- DO NOT DAMAGE OR MOVE ANY OBSTACLES OR STRUCTURES on the field.
- DO NOT DAMAGE ANY MILITARY VEHICLES on the premises.
- Player Conduct Rules
- NO CHEATING, be honorable, if you’re hit, call “HIT!”
- NO OVERSHOOTING, do not shoot a player after they call “HIT!”
Overshooting is defined as any extra shots that hit a player after they’ve called “HIT!”. - NO SHOOTING “DEAD” PLAYERS, do not shoot any player that is already eliminated.
- NO BLIND FIRING, must have a clear visual sight line on your target.
- NO TALKING TO LIVE PLAYERS or team mates when you’re “Dead”
- NO PHYSICAL CONTACT with any players on the field.
- 3-Strike System for Rule Violations
- Players will be under a 3-Strike System for Field Rules and Player Conduct violations.
- 1st Violation: Verbal Warning
- 2nd Violation: Removed from the Game
- 3rd Violation: Suspended for the Day
- Repeat offenders will be subject to extended suspensions and may result in a permanent ban from the facility.
- Any player who is caught maliciously and purposely trying to injure or hurt another player, referee or staff will be asked to leave immediately.
- The Referee/Field Manager has the ultimate final decision.
- BB’s
- NO off field BB’s are allowed in rental guns.
- NO BB’s under 0.20g in weight.
- Only Biodegradable BB’s are permitted on the field.
- Players will be under a 3-Strike System for Field Rules and Player Conduct violations.
FIELD SAFETY RULES
- General Safety Rules
- Goggles MUST BE ON AT ALL TIMES on the field. (No Exceptions)
- Barrel Covers MUST BE ON AT ALL TIMES in the Neutral Zone and Parking Lot.
- Airsoft Guns must have their magazines removed and the chamber cleared when entering the Neutral Zone.
- All Airsoft Guns must meet the Field’s Velocity Limits in order to be eligible to be used on the field.
- Absolutely NO Pellet Guns or Air Rifles are permitted.
- Players must obey REFEREES and STAFF instructions AT ALL TIMES.
- In case of Emergency, notify the REFEREE or any STAFF immediately.
- No TAGinn grenades allowed on site.
- Basic Weapons Handling
- Always treat your airsoft weapon as if it were loaded.
- Never place your finger in the trigger guard until you are ready to fire your weapon.
- Control your muzzle direction at all times! Only aim at what you intend to shoot at.
- Accidental discharges will not be tolerated.
- All testing of weapons takes place at the Chrono Station or on the field.
- Avoid taking Point Blank shots at another person or player.
- Safety Equipment
- Eye Protection
- All Paintball Goggles/Masks must be ASTM certified, offer full face protection and meet or exceed ANSI Z87.1 Ballistic Rating.
- All Airsoft Goggles/Masks must meet or exceed ANSI Z87.1 Ballistic Rating and provide a full seal around the eyes without any visible gaps.
- We highly recommend full face protection or mesh masks for Airsoft to prevent injuries to the face.
- Full face protection is mandatory for those under 18 years old.
- Shop / Construction Glasses are not approved for play (E.G. UVEX glasses are not approved for play).
- Barrel Covers
- Barrel Covers MUST BE ON AT ALL TIMES on your paintball marker and airsoft weapon in the Neutral Zone and Parking Lot.
- Kill Rags
- Red Kill Rags are highly recommended for Airsoft but not mandatory.
- Kill Rags are effective for clearly identifying yourself as a “dead” player to prevent accidental or overshooting.
- Eye Protection
- Grenade Rules
- If a grenade lands within 5 feet and activates, the player is considered dead. If the grenade activates outside of 5 feet, a BB must hit the player to be considered a kill.
- Smoke / Grenades / Mines
- Permitted
- Airsoft Innovations XL Burst Impact Banger Grenades are allowed.
- Airsoft Innovations Tornado BB are allowed.
- Not Permitted
- NO smoke grenades including Enola Gaye Cold-Burning Smoke Grenades.
- NO Dangerous, Flammable or Explosive objects.
- NO Road Flares, Marine Flares or any kind of flares.
- Hokkotsu/Valken Thunder B Sound Grenades are not allowed
- NO Fireworks or Firecrackers.
- NO Sound Grenades
- NO Marine Smoke.
- NO TAGinn grenades
- Permitted
*If you are unsure on your equipment please email us at bookings@pantherpaintball.com
AIRSOFT GAME RULES
- General Airsoft Rules
- Players are considered Hit and Eliminated when a BB impacts anywhere on your body, head or gear.
- When you’re hit, yell “HIT!” out loud, raise your hand up, pull out your Kill Rag and walk off the field.
- Bounces and Ricochets DON’T COUNT.
- The first two Gun hits per life DON’T COUNT, but you should still yell “GUN HIT!”
- If you get three gun hits in one life the third gun hit counts as a hit and you must call yourself out.
- Semi-Auto Only In/Out of Buildings/Structures
- No Full Auto within 20 ft of the target player.
- Mercy Rule: You may offer a mercy kill on an opposing player within 5 ft only if they are completely unaware of your presence/position. Simply shout “Mercy!” in which point the opposing player can either accept the mercy by responding “I’m Out!” or they may refuse your mercy and try to fire back at you, in which case you may fire 1-2 shots to eliminate the player.
- Medics: Special games involving players designated as Medics, allows them the ability to revive “dead” players by touching them with both hands for 10 secs.
- Knife Kills: The use of rubber dummy knives are permitted, a simple tap on an opposing player is enough to mark a knife kill. There is absolutely NO stabbing, jabbing or anything that could hurt someone.
- Airsoft Velocity Limits
– All Standard Airsoft Guns will be chrono’d with 0.2g BB’s AND the actual BB’s that you’ll be using. Both readings must fall under the following velocity limits and restrictions
STANDARD AIRSOFT GUNS |
AEG (AEG/GBBR) |
DMR (AEG/GBBR) |
SNIPER (SPRING/GAS) |
Max Velocity: (w/ 0.2g BB) |
420 fps | 450 fps | 480 fps |
Max Energy: (w/ 0.2g BB) |
1.7 J | 1.9 J | 2.2 J |
Min Engage Distance: (MED) | 20 ft | 50 ft | 80 ft |
Firing Mode: | Semi/Full Auto | Semi-Only | Bolt Action Semi-Only |
Restrictions: | No Full Auto within 20 ft. |
No Full Auto | Must have sidearm |
- Airsoft Pistol Velocity Limits
– All Standard Airsoft Pistols will be chrono’d with 0.2g BB’s AND the actual BB’s that you’ll be using. Both readings must fall under the following velocity limits and restrictions.
STANDARD
AIRSOFT GUNSAEP GBB NBB Max Velocity:
(w/ 0.2g BB)400 fps 400 fps 400 fps Max Energy:
(w/ 0.2g BB)1.7 J 1.7 J 1.7 J Min Engage Distance: (MED) 5 ft 5 ft 5 ft Firing Mode: Semi/Full Auto Semi-Only Semi-Only Restrictions: No Full Auto
within 20 ft.No Full Auto
within 20 ft.No Revolvers/ Extreme 45 - HPA Powered Airsoft Guns Restriction
– All HPA Powered Airsoft Guns will be chrono’d with 0.3g BB’s AND the actual BB’s that you’ll be using. Both readings must fall under the following velocity limits and restrictions.
HPA AIRSOFT GUNS |
POLARSTAR / SMP / DAYTONA / TIPPMANN |
Max Velocity: (w/ 0.3g BB) |
343 fps |
Max Energy: (w/ 0.3g BB) |
1.7 J |
Min Engage Distance: (MED) | 20 ft |
Firing Mode: | Semi/Full Auto |
Restrictions:
|
No Full Auto within 20 ft. Max Rate of Fire: 20 RPS (Rounds/Sec) All Regulators Must be Locked Securely |